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Paladin

Subclass • WC5E

Retribution Paladin

Paladin Retribution

Retribution Paladin Class Features

As a Retribution Paladin, you gain the following class features when you reach the specified Paladin levels.

Level 3: Divine Storm

At 3rd level, when you hit a creature with a melee weapon attack, you can expend a spell slot to deal radiant damage to the target and all other creatures within 5 feet of you, in addition to the weapon’s damage. A creature can make a Dexterity saving throw, taking half damage on a success. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st.

A melee weapon attack can benefit from either your Crusader Strike or Divine Storm feature, but only one such effect can be applied to an attack.

Level 3: Templar's Verdict

When you take the Attack action, you can expend one use of your Channel Divinity to utter a vow of enmity against a creature you can see within 30 feet of yourself. You have Advantage on attack rolls against the creature for 1 minute or until you use this feature again.

If the creature drops to 0 Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself (no action required).

Level 7: Relentless Avenger

Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an Opportunity Attack, you can reduce the creature’s Speed to 0 until the end of the current turn. You can then move up to half your Speed as part of the same Reaction. This movement doesn’t provoke Opportunity Attacks.

Level 15: Eye for an Eye

Immediately after a creature under the effect of your Templar’s Verdict hits or misses with an attack roll, you can take a Reaction to make a melee attack against that creature if it’s within range.

Level 20: Avenging Wrath

As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Flight. You sprout spectral wings on your back, have a Fly Speed of 60 feet, and can hover.

Frightful Aura. Whenever an enemy starts its turn in your Aura of Protection, that creature must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute or until it takes any damage. Attack rolls against the Frightened creature have Advantage.