Your Rage is replenished even as you pour it into your attacks. You regain 1 Rage at the end of your turn if you hit a creature with a rage move during it.
Master Sophisticated Battle Maneuvers
Arms warriors are forged not in the classroom, tavern, or workshop, but in the dueling pits and on the arena floor. These warriors are patient fighters, exploiting their enemies weakness with sophisticated battle maneuvers.
As a Arms Warrior, you gain the following class features when you reach the specified Warrior levels.
Your Rage is replenished even as you pour it into your attacks. You regain 1 Rage at the end of your turn if you hit a creature with a rage move during it.
You learn to use your weapon as a barrier. When you are hit by a melee attack, you can use you reaction to roll 1d10 and add the total to your Armor Class. If your Overpower causes the attack to miss you, you can make one weapon attack against the target as part of the same reaction. You can use this feature twice. You regain expended uses when you finish a Short or Long Rest.
You command an ally to attack your quarry. As a bonus action, choose a friendly creature within 60 feet of you who can see or hear you. That creature can immediately use its reaction to make one melee weapon attack.
When you hit a creature with a melee weapon attack on your turn, you may sunder their defenses and give the next weapon attack made against the target before the end of your next turn advantage. You may only use colossus smash once on each of your turns.
You instinctively enter a defensive stance when things get rough. While you are below half of your hit point maximum, you have advantage on any Strength, Dexterity, or Constitution saving throw you make.
You respond to openings in enemies defense with unmatched ferocity. In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can’t use it on the same turn that you take your normal reaction.