Your rage is renewed by blows made against you. When a hostile creature hits you with an attack, you immediately gain 1 rage point. You can only benefit from this effect once per turn.
Bulwarks of Battle
Protection warriors demonstrate a knack for the use of a shield, nullifying opponent’s advances and creating opportunities for counterattacks. For them, being the toughest soldier on the front means nothing if allies are left vulnerable to the enemy’s attack. These stalwart defenders are integral to the success of any military campaign.
As a Protection Warrior, you gain the following class features when you reach the specified Warrior levels.
Your rage is renewed by blows made against you. When a hostile creature hits you with an attack, you immediately gain 1 rage point. You can only benefit from this effect once per turn.
You can use your action to taunt creatures within 30 feet of you. Any creature of your choice within range must succeed on a Wisdom saving throw against your Rage save DC or have disadvantage on attack rolls against creatures other than you for 1 minute. A creature can repeat the save at the end of each of their turns, ending the effect on a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to intercept the attack, forcing the attack to target you instead.
You can use this feature a number of times equal to your Constitution modifier (minimum of 1). You regain all spent uses after finishing a long rest.
Even the strongest of blows will not fault your defense. Any critical hit against you becomes a normal hit and you have advantage on any check or saving throw made to avoid being knocked prone.
You can extend the benefit of your Indomitable feature to an ally. When you use Indomitable to reroll an Intelligence, a Wisdom, or a Charisma saving throw and you aren’t incapacitated, you can choose one ally within 60 feet of you that also failed its save against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.
At 18th level, whenever you start your turn below half of your hit point maximum, you gain 1d10 plus your Constitution modifier temporary hit points. You don’t gain this benefit if you have 0 hit points.