Elemental Weapon

Spell • PHBLink to source

Spell Level: 3

Spell School: Transmutation

Casting Time: 1 Action

Components: V, S

Range: Touch

Area: None

Duration: Concentration (1 Hour)

Conditions/Effects: Acid, Cold, Fire, Lightning, Thunder, Buff, Damage

Attack/Save:

Ritual: No

Scaling: Spell Slot Level

Classes: Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. If you use a level 5–6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

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