Spell Level: 3
Spell School: Transmutation
Casting Time: 1 Action
Components: V, S
Range: Touch
Area: None
Duration: Concentration (1 Hour)
Conditions/Effects: Damage (Acid, Cold, Fire, Lightning, Thunder), Buff
Saving Throw: None
Ritual: No
Scaling: Spell Slot Level
Classes: Druid, Paladin, Ranger
Link: Link to source
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot. If you use a level 5–6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.