You have learned to channel the magical essence of nature to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Hunter spells, which appear in the Hunter spell list.
Spell Slots. The Hunter Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Hunter spells. Cure Wounds and Ensnaring Strike are recommended.
The number of spells on your list increases as you gain Hunter levels, as shown in the Prepared Spells column of the Hunter Features table. Whenever that number increases, choose additional Hunter spells until the number of spells on your list matches the number in the Hunter Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Hunter, your list of prepared spells can include six Hunter spells of level 1 or 2 in any combination.
If another Hunter feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Hunter spells for you.
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can replace one spell on your list with another Hunter spell for which you have spell slots.
Spellcasting Ability. Wisdom is your spellcasting ability for your Hunter spells.
Spellcasting Focus. You can use a Druidic Focus as a Spellcasting Focus for your Hunter spells.