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Hunter

Subclass • WC5E

Marksmanship Hunter

Excell at your Archery Skills

You master the arts of Archery.

Marksmanship Hunter Class Features

As a Marksmanship Hunter, you gain the following class features when you reach the specified Hunter levels.

Level 3: Hunter’s Prey

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Colossus Slayer. Your tenacity can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra damage only once per turn.

Horde Breaker. Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.

Level 7: Arcane Shot

At 7th level, you can infuse arcane energies into your shot, gaining following benefits when hitting creatures that are marked by your Hunter’s Mark:

  • Your attack ignores half and three-quarters cover.
  • On each hit, the weapon deals additional force damage to the target equal to double your proficiency bonus.

You can use this feature a number of times equal to your Wisdom modifier. You regain all spent charges after finishing a Short or Long Rest.

Level 11: Superior Hunter’s Prey

Once per turn when you deal damage to a creature marked by your Hunter’s Mark, you can also deal that spell’s extra damage to a different creature that you can see within 30 feet of the first creature.

Level 15: Marksman's Focus

At 15th level, when you roll for initiative and have no charge of Arcane Shot remaining, you regain one charge.